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Poker Rules
  • From all variety of games, poker is that game which gives real chances of a prize. Poker is extraordinary popular. This results from the fact that poker does not demand intellectual pressure, the account of cards and mathematical mentality. In poker play not only businessmen, economists and bankers, in poker play all who are able to communicate with people.  We offer you a step-by-step instruction, called to provide you all information that you could play the greatest gambling – poker.


    Step 1: Some key rules of poker.

    •For the game is used a standard 52 card pack. The seniority of the cards in decreasing order is: the as, the king, the queen, the jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
    • Any five cards make one of poker combinations. The game purpose consists in making the strongest combination among players.
    • During the game players do bets. There are some intervals of bets. All bets of players form a bank (pot). The game is conducted for the bank. The player, who refused to do bets, loses every chance on a prize.
    • Upon termination of each interval of bets (the interval terminates when all players have made bets of equal size) occurs (depending on rules) or replacement of some cards, or additional cards surrender. After last interval of rates of a card open and compared (showdown).
    •the Player, who has the strongest Poker combination, wins the Pot.

    Step 2: Poker combinations.

    In the given material to be resulted the combination of cards in poker in decreasing order (each subsequent combination is weaker, loses to the previous combination).

    1. Royal straight flush. Royal straight flash is the strongest, senior combination of cards in poker. This combination represents five consecutive cards of one color, where the highest card is an Ace, this means a ten, a jack, a Queen, a King and an Ace of one color.
    2. Straight flush. This is a combination of five consecutive cards of one color, for example 6, 7, 8, 9 and 10 peak. If two and more players have Straight flash than wins the one whose Straight flush begins with a higher card. For example, the player A has 7, 8, 9, 10 and a Jack, and the player B – 3, 4, 5, 6 and 7. The player A wins against the player B.
    3. Four of kind. This combination represents four cards of one rank with one not coordinated card, for example 7, 7, 7, 7 and the Queen. If two and more players have this combination, wins the one, whose combination has the highest cards. For example the player A has a 10,10,10,10 and 7 combination and at the player B – 6, 6, 6, 6 and the King. The player A wins against the player B.
    4. Full house. This combination of cards represents three cards of one rank (Three of kind) with two cards of other rank (Pair), for example 6, 6, 6 and 10, 10. If two and more players have the full house wins the one whose three cards of one rank are the highest. For example the player A has a combination of 8, 8, 8 and pair of Queens and the player B has 5, 5, 5 and a pair of aces. The player A wins against the player B.
    5. Flush. This combination of cards represents any five cards of one color, for example 2, 4, 6, 7 and 9 peak. If at two and more players have flush, wins the one who has the highest card (at equality of the highest cards, the winner is defined by the second highest card and so on).

    Example 1: The player A has 2, 4, 6, 7 and the King peak, the player B has 3, 5, 6, 7 and a Jack of clubs. The player A wins against the player B (the highest card of the player A, the king, is higher than the highest card of the player B – a Jack).

    Example 2: The player A has 5, 6, 8, a Jack and a queen of spades, the player B has 2, 3, 8, 10 and the Queen of clubs. The player A wins against the player B (at equality of the highest cards – Queens, player’s A second high card is the Jack, which is higher than 10 of the other player.

    6. Straight. This combination of cards represents five consecutive cards. For example 9 peaks, 10 peak, a Jack of clubs, the Queen of clubs and the King peak. If two and more players have straight, wins the one, whose street begins with the cards. For example the player A has 9, 10, a Jack, the Queen, the King and at the player B – 3, 4, 5, 6 and 7. The player A wins against the player B.

    Attention! The Ace can be used as for formation of the highest straight (10, a Jack, the Queen, the King and an Ace) as well as for the weakest – an Ace, 2, 3, 4 and 5 (here the Ace is considered for unit).

    7. Three of kind. This combination represents three cards of one rank with two various cards, for example the King, the King, the King and 5, 10. If two and more players have a three of a kind wins the one whose combination is formed by the highest cards, for example the player A has a three of Kings with 5, 10 and the player B has a three of Jacks with 2 and an Ace. The player A wins against the player B (the King is higher than the Jack).

    8. Two pair. This combination of cards represents two cards of one rank with two cards of other rank and one not coordinated card, for example a pair of Aces with a pair of two and 10. If two and more players have two pairs, wins the one whose pair is formed by higher cards.

    Example 1: The player A has a pair of Kings and a pair of eights and an Ace, the player B has a pair of Jacks and a pair of three and 6. The player A wins against the player B (Kings are higher than Jacks).

    Example 2: The player A has a pair of kings and a pair of eights and an Ace, the player B a pair of Kings and a pair of three and 6. The player A wins (the highest pairs are equal, but the second pair at the player A is higher).

    Example 3: The player A has pair of Kings and a pair of eights and an ace, the player B has also a pair of kings and a pair of eights and 10. The player A wins the game (his fifth card is higher).

    9. Pair. This combination represents two cards of one rank with three not coordinated cards. For example two Queens and 3, 4, 7. If two and more players have a pair, wins the one whose pair is higher and at equality of pairs – wins the one, who has the highest card in the three not coordinated. At equality of high from the not coordinated ones, compare the second for and so on.

    Example 1: The player A has a pair of Queens and 9, 8, 7 and the player B has a pair of Queens and 2, 3, 4. The player A wins (at equality of pairs the highest card of the player A is 9 and it is higher than the player’s B highest card – 4).

    Example 2: The player A has a pair of Queens and 9, 8, 7 and the player B has a pair of Jacks and 2, 3, 4. The player A wins against the player B (the Queen is higher than Jacks).

    Example 3: At the player A has a pair of Queens and 9, 8, 7 and the player B has a pair of Queen and 9, 3, 4. The player A wins against the player B (at equality of pairs and first highest cards, the player’s A second card 8 is higher than the one of the player B- 3).

    Example 4: The player A has a pair of Queens and 9, 8, 7. The player B has a pair of Queens and 9, 8, 4. The player A wins against the player B (at equality of pairs and first two highest cards, the player’s A fifth card 7 is higher than the fifth card 4.

    10. High card. This combination of cards is without whatever combinations of cards, for example 3, 7, 10, the peak King and an Ace of clubs. If two or more players have the highest card, wins the one whose highest card has more rating value. If the highest cards are identical, the second are compared and so on.

    Example 1: The player A has 3, 7, 10, the King peak and an Ace of clubs. The player B has 5, 6, 9, a Queen of spades and the king of clubs. The player A wins against the player B.

    Example 2: The player A has 3, 7, 10, the King peak and an Ace of clubs. The player B has 5, 6, 9, a Queen of clubs and an Ace peak. The player A wins against the player B (the first high cards are equal, the second highest card (the King) of the player A is higher than the one of the player B.

    Step 3: The game process.

    The game beginning: At the beginning of the game (before the delivery of the cards) players establish the initial (advance) bet (Ante). The size of bets can be various.

    The first interval of bets: After the installation of ante, the dealer hands over cards to players. The first interval of bets begins: the first player to who have handed over cards, can tell check, that means that he remains in the game, not doing at once bets or bet that is, opening game, does the first bet. If the first player has told check, the right to open game passes to the second player. The second player can tell check (transfers a course to the following player) or bet – to open the game and so on. If all players have told check depending on rules it can occur another game (cards are shuffled and repeated) or game proceeds, (cards are replaced or taken again) – the second interval of bets begins. If one of the players has opened the game, the players following it have the following possibilities:

    - To tell fold, that is to refuse the game continuation, to dump cards, not doing bets;
    - To tell call (I answer), that is to put in bank (pot) a bet equal on size to the one of the previous player;
    - To tell raise (I raise), that is to establish a bet exceeding the previous.

    Each interval of bets lasts until all players will not equal the bet in pot.

    Example 1: In the game are participating Tom, Bill and Steve. Tom has opened the game – puts in the pot $10. Bill answers, that is also puts $10, Steve raises $15. Tom adds $5 (15-10=5) and remains in the game, Bill dumps cards. Bets were balanced – the first interval of bets has terminated. We will notice, that after Bill left game, Steve again could raise. At the same time the total of increases in each interval of bets is usually limited by casino rules (this number is called cap).
    The second – the fifth interval of bets: After the end of the first interval of bets depending on the game rules or there is a replacement of cards (for example, in draw poker) or additional cards (for example, in stud poker, flop poker) surrender – the second interval of bets which on structure completely repeats the first interval of bets begins: check, bet, call, raise. In draw poker after the second interval of bets, the game is finished and players open cards and define the strongest poker combination, whose possessor the winner is.

    In stud poker there are such five intervals of bets and in flop poker – such four intervals of bets.

    Showdown: After the termination of the last interval of the bets, remained in the game participants open cards and compare the poker combinations (showdown). That player, who has the strongest combination, wins all the pot.